begintownscript;

variables;


int i,j,k,choice;

body;

beginstate INIT_STATE;
set_crime_tolerance (15);
break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
break;

beginstate 17;
if (get_flag(6,11) < 1){  
message_dialog("The Bridge Suddenly seems to stretch on for ages. Blocking your way are several monsters...","");  
set_flag(6,11,1);}
break;

beginstate 18;
if (get_flag(13,3) < 1){  
message_dialog("Now that you are closer, you can see what lies ahead of you.","Rows of Null bugs protect Efreets and Basilisks. This could be very painful!");  
set_flag(13,3,1);}
break;

break;